5/2/2024 0 Comments Firewatch alternate endingsIt's charming, infectiously so, and when you naturally end up in the thick of an unraveling mystery that puts you in danger, that breakdown of trust and banter is upsetting: can't we go back to the good old days? And when you expect, after begging her to stay and wait for you, to finally meet her and return to that normality. You crawl on this journey, living out in the forest to hide from your problems for months, striking up a conversation with a woman on the walkie to discover a blossoming chemistry of back-and-forth riffing until, after mere days, it's like you've been lifetime friends. The ending is, for all intents and purposes, mundane. RELATED: Five Years On, Firewatch's Designer Says Its Choices Were So Subtle Everyone Thought It Was A Linear Game Still though, its a hell of a ride and well worth. It was an ending that fit Firewatch perfectly, so much so that any of those theories and wants from others would've sullied the build-up and journey. There are no branching paths or alternate endings, it pretty much plays out the same way each time. ![]() When I got to the end, I sat there - yes, disappointed - but it felt right. Some even just wanted to meet Delilah in the flesh. Maybe an ending, where Henry doesnt enter the chopper and take Delilahs place. ![]() To my surprise, most of the videos or articles say that Delilah asks Henry to go back to Julia, while I. ![]() 8:03pm Alternative Ending (Sort of, Delilah implies her true feeling for Henry) After I finished the game, I looked up for some more about the ending and the game. But can someone tell if there are any secret endings or just alternate endings to the game Im curious. Firewatch > General Discussions > Topic Details. Yet, when I scoured the internet to see how people responded to its ending, I discovered a collective sigh of disappointment - people expected grand conspiracies, robots, governmental influence, and far-fetched wishes of complication. Firewatch is a mystery game set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
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